The Last of Us: Blend between Music and Screen

When I was younger, I remember the thrill of playing video games with my brother to see who would get the highest score, who could get the farthest, or who was just overall better at the game. Today, while these elements of competitive drive still resides within the medium, the evolution of the video game is astounding. Just a decade or more ago, video games used to be viewed through a very specific lens by the general public as being a type of “nerd culture” that possessed no grounded place in the entertainment market. However, much like the Marvel Cinematic Universe, video games have become accepted by the public and has transformed into a mainstream form of entertainment. Now, why is this?

The evolution and growing success of video games can be attributed to the sense of immersion one can receive. Image, sound, and most importantly music, come together to create a multisensory experience not easily attainable in other forms of entertainment. In 2013, American video game company Naughty Dog released the PlayStation 4 exclusive title, The Last of Us, which has been regarded by critics to be a masterpiece in the medium. The title’s intense action and survival horror elements created a beautifully executed atmosphere not seen in other titles but what elevated it further was the incredible compositional works by Gustavo Santaolalla.

One of the most incredible aspects of Santaolalla’s compositions is that even though they are categorized as “minimalist”, there’s an incredible amount of meaning put into each texture and note. During the production of the soundtrack, Santaolalla experimented with an incredible amount of different instruments to see which ones captured the atmosphere of the game and then recorded them to see how they blended with one another. Also by collaborating with Neil Druckmann, the game’s creative director, Santaolalla was able to create music with a great deal of creative freedom, allowing for a soundtrack that helped to further strengthen the connection between the player and game.

Santaolalla’s compositional style not only reflects the atmosphere present within the game, but is also able to invoke an incredible amount of emotion without any context but with it, a whole new level of immersion is introduced. In a documentary with Santaolalla concerning the game’s soundtrack he says,

“The most important thing that makes The Last of Us what it is, is that it’s a very different project than other projects with more emotional content, with more emotional connection between the players and the characters.”(3:22)

 

One scene to further strengthen Santaolalla’s point is the reaction of Druckmann, during a very particular moment in the prologue (47:26 in this documentary). In the scene, linked here, the player narrowly avoids the chaos of a viral outbreak all the while protecting the protagonist’s daughter from danger throughout the entire prologue. The player’s actions are for naught however and the daughter is shot, resulting in her death. It is important to note that the first connection the player receives in the game is the father-daughter bond that is established within the first few minutes of the prologue. Due to the authentic relationship between the two, the player has the desire to make sure that not only the protagonist survives but the daughter as well.  These string of events culminated an extremely powerful and effective emotional impact and with the soundtrack at the forefront, not even Druckmann himself was able to leave unscathed from the balance between scene and music. During the father’s lament at his daughter’s passing, the use of strings and solo cello was an excellent way for Santaolalla to convey the despair to the player and the transition to the main theme was a fantastic way to dense the texture to reflect the chaotic nature of the plot.

The Last of Us is a masterpiece of a game, telling a story through visceral gameplay and immersive soundtrack. The passion Naughty Dog placed into the game can be wholeheartedly felt and the care Gustavo Santaolalla placed into the music is astounding, even more so after learning his history in music. The combined efforts of creating an unforgettable piece of entertainment are certainly present and showcases just how far video games have come since the late 1900’s. To end, here are the words of Bruce Straley, the game’s director:

“We feel that the interactive medium has an untapped potential to touch the feelings of the player. You have that connectivity, the fact that I am actually in the world and participating in what’s happening on the screen in front of me gives us some sort of advantage to make you feel connected with what’s actually happening.”

                                             –Grounded: The making of The Last of Us (6:34)

 

[1] https://en.wikipedia.org/wiki/Marvel_Cinematic_Universe

[2] https://www.naughtydog.com/company

[3] https://en.wikipedia.org/wiki/Gustavo_Santaolalla

[4] https://www.youtube.com/watch?v=Ejdjcun2Jo4

[5] https://youtu.be/R0l7LzC_h8I?t=2846

[6] https://youtu.be/s3_cP_jJ-9w?t=725

Lingering Discord: K-Pop Star Vs. Politics

K-Pop. What can be said which already hasn’t been said? K-Pop, or Korean Pop, has become a music sensation spanning the entire globe, destroying the cultural barriers separating the West and Eastern hemispheres. With upbeat rhythms, insane choreography,

and overall presentation, it’s no wonder that K-Pop has become the global phenomenon it is currently today. However, it’s all ingrained in a fog of limbo between music and politics. Tiffany Hwang[1], a budding K-Pop artist and member of the popular group “Girls’ Generation”, made a critical mistake due to her lack of knowledge in cross country tensions and almost led to the end of her career.

Before getting into any form of politics, some important historical background of Korea is needed. During the early 1900’s, specifically from 1910-1945, Japan placed Korea under colonial rule and tensions were high between the two countries. Japanese occupation was ruthless as any of amount of freedom was severely limited. Koreans were forced to ban their own native language in schools, and were even demanded to change their names to Japanese, with a whole 80% of the populace complying with their demands.[2] However, the biggest atrocity to come out of Japanese occupation was the use of “comfort women”; essentially Korean women who were used as sexual slaves for Japanese soldiers.

Korean Comfort Women

This caused an immense rift between the two countries, one which still lasts to this day. In this article,[3] Jazeera writes “But they [Japanese] misjudged how deeply ingrained the issue is in South Korean society.” This single quote demonstrates the decades long strained relationship between both Korean and Japan.

Now, why include historical background when discussing K-Pop? It’s due to the fact that something as worldwide and influential as K-Pop cannot escape the grasp of past misdoings and politics. First, let me point out that K-Pop as a medium is extremely successful in East Asian countries, especially in Japan. KARA, a five member girl group, was able to generate a whopping $60 million dollars of revenue in Japanese CD and DVD sales alone on their 2011 tour.

The five members of KARA

On the surface, this seems like a simple transaction of cultural exchange and in way, it is. There was no ill intent both by the members of KARA and the Japanese audience. However, while the same could be said of Tiffany Hwang, the reception was drastically different and demonstrated the lingering political tensions between Korea and Japan. During Girls’ Generation’s tour in Japan during August 2016, Hwang posted several pictures on Snapchat with the Japanese Imperial Flag, serving as a way for her fans to know her current location.

This act in itself poses no political outcry and was just an innocent way of communicating between performer and audience. The problem comes from the fact that she posted these pictures on Korea’s Liberation Day.[4] As the name implies, this was the day when Korea broke free from Japanese occupation, liberated by both United States and Soviet Union forces. Due to the dense history between the two East Asian countries, this act by Hwang was deemed incredibly offensive to the Korean populace, especially on their day of liberation. Hwang was able to delete the pictures in a quick three minutes, but it was far too late: “Her career literally came to a halt,”[5] with sponsorships and television roles being taken from her instantly. In a way, this story correlates with Colin Kaepernick’s refusal to stand during “The Star-Spangled Banner”, albeit with differing connotations. In an article from The New Yorker, Kaepernick says, ““I am not going to stand up to show pride in a flag for a country that oppresses black people and people of color.”[6] This type of mindset is reminiscent of the people of Korea in how the Japanese Imperial Flag represents the same type of oppression Kaepernick himself feels. The Imperial flag is a symbol of inhumane oppression and is shrouded in decades of dark history and in Kaepernick’s mind, the United States shares this trait. It is also important to note that Kaepernick’s own devotion to protest the anthem is different than Hwang’s unknowing mistake; one was purposeful and the other was accidental. However, the theme of oppression is apparent in both and demonstrates the correlation between both stories.

In my mind, both Kaepernick and the people of Korea are justified in their reactions. I believe Blake put it well when he used the phrase “us and them” in his blogpost. In Kaepernick’s position, he was protesting against the history of the United States and the recent events which painted the country’s flag as a symbol of oppression; a fight between minority vs. majority. In Hwang’s position, it was almost as if the people of Korea were asking her the question, “Japan or us”. Hwang’s mistake essentially cements the idea that K-Pop stars are not immune to such scrutiny, especially with their celebrity status in Korea. Politics, those especially concerning Japan, are still touchy subjects and possesses the power to bring down the cultural powerhouse of K-Pop should the opportunity arise.

[1] https://en.wikipedia.org/wiki/Tiffany_Hwang

[2] http://afe.easia.columbia.edu/main_pop/kpct/kp_koreaimperialism.htm

[3] http://www.aljazeera.com/news/2017/09/south-korea-world-longest-protest-comfort-women-170908024721239.html

[4] https://www.army.mil/article/192286/korean_national_liberation_day

[5] http://thepolitic.org/when-pop-music-goes-nuclear-the-explosive-politics-of-k-pop-in-asia/

[6] https://www.newyorker.com/culture/culture-desk/colin-kaepernick-and-the-radical-uses-of-the-star-spangled-banner

From Phonograph to the Digital Age of Music

Imagine walking through Times Square during rush hour and hearing not a single ounce of music around you. The electronic billboards are silent, the cars passing by are nothing but lifeless metal husks, stores feel drab with not a single catchy jingle, and people are agitatedly pacing the streets. Music does not exist in this bleak world with no way for it to stimulate the people who desperately need it. Dr. Syrigos, a historian, wrote, “Music coordinates emotions, helps important messages to be communicated, motivates people to identify with a group, and motivates individuals to support other group members.”[1] As humans, music occupies our everyday life and is transmitted to us whether we like it or not, and we have playback devices to thank for that. Everywhere you venture, there is some variety of music heard from a known or unknown source, acting as a stimulus. Times Square, as mentioned above, is a location of stimulus overload with billboards advertising products with vivid visuals and all too familiar jingles, and the bustling stores, playing your favorite tunes over the radio. Music players, like phones or MP3 players, are unconsciously used everyday to relay our favorite artists and groups to us, but have we ever thought of how these devices came to be?

Living in the modern age, listening to music is as easy as walking to the bathroom or looking up the latest and spiciest celebrity breakup on the internet. Modern playback devices are portable and are able to store a vast amount of music, all in pristine high quality. However, rewind to 1877 where music playback was in its infancy. Thomas Edison, a fledgling inventor, had just invented the phonograph, the first invention of its kind to record and playback music in one bulky package. To even record a sound on the phonograph required a weird amalgamation of items such as tin foil, a needle, a cylinder, and of course the mouth of the phonograph.

By shouting into the mouth of the phonograph, the needle inside of the cylinder would scribble the sound waves onto the tin foil and would allow for playback, albeit limited as the tin foil would eventually crumple.[2] The phonograph would evolve with time and reinvent itself as the turntable with records serving as the substitute of the cylinder and tin foil. However, the method of needles and grooves would remain. However, it stands that the phonograph allowed the common person to listen to music from the comfort of their own home.

Now, fast forward to 1979 where record players and radio were standard and were the primary sources of listening to music. Tapes were present at the time but were primarily for use in the car as it was more convenient and portable. Now, portable is a word many of us have blissfully experienced before but in 1979, music portability was scarce and almost nonexistent, that is until Sony released The Walkman. The Walkman is a playback device relying on cassette with several buttons functioning as start/stop, fast forward/rewind, and eject. Simple enough right? In actuality, The Walkman’s ability to play music from a cassette was not entirely special as it had been done before for use in journalism. However, the revolutionary addition of The Walkman stemmed from its portability and accessibility which had never been seen before: “Portability and privacy made it the ideal product for thousands of consumers looking for a compact portable stereo that they could take with them anywhere.”[3]

https://www.youtube.com/watch?v=lBqseObEt54

The only glaring weakness of The Walkman was its single capacity limit, which only allowed for one cassette to be inserted at a time. Flash forward to 2001 and this problem would be amended by a device which would revolutionize how we would listen to music for the last time in current history.

“Music is a part of everyone’s life, and because it’s a part of everyone’s life, it’s a very large target market all around the world. It knows no boundaries.”[4] In this quote, entrepreneur Steve Jobs understands the impact of music quite well, and would soon become a technological figurehead only few in history would achieve. Upon returning to Apple in 1997 after resigning in 1985, Jobs envisioned of a product which would forward the digital evolution of music in big strides. In 2001, the first generation of the iPod was released to the public and while it was highly criticized for its price, the innovation of having a device store thousands of songs was unparalleled.

The easy to use interface of the scroll wheel possessing basic functions also made the iPod more accessible than its competitors. Now, why is the iPod such a huge deal in digital music? When Apple had released the iPod in 2001, there were other digital MP3 players on the market previously. However, Apple’s flagship device was the first to usher in a sleek design as well as a simplistic structure and function, making it more appealing than its competitors. Through the years, the iPod would gradually evolve, introducing more internal space, features, designs, and would eventually cement its place in history as one of the most influential digital products to grace the 21st century.[5]

Looking back in history, it’s amazing to look at the progress playback devices have made. From the lack of portability and clunkiness of the Edison phonograph, to the portable yet limited Walkman, to the age of digital music with portability and ultimate accessibility. The strides made in music playback technology is a great technological marvel and thanks to those who made their contributions, music can be heard from the most bustling of cities to the silent confines of the country: music can be heard anywhere.

[1] http://www.ancient-origins.net/ancient-places-europe/origin-music-00972

[2] https://www.nps.gov/edis/learn/kidsyouth/the-phonograph.htm

[3] http://content.time.com/time/nation/article/0,8599,1907884,00.html

[4] https://www.cultofmac.com/124565/an-illustrated-history-of-the-ipod-and-its-massive-impact-ipod-10th-anniversary/

[5] https://www.lifewire.com/history-ipod-classic-original-2000732