When I was younger, I remember the thrill of playing video games with my brother to see who would get the highest score, who could get the farthest, or who was just overall better at the game. Today, while these elements of competitive drive still resides within the medium, the evolution of the video game is astounding. Just a decade or more ago, video games used to be viewed through a very specific lens by the general public as being a type of “nerd culture” that possessed no grounded place in the entertainment market. However, much like the Marvel Cinematic Universe, video games have become accepted by the public and has transformed into a mainstream form of entertainment. Now, why is this?
The evolution and growing success of video games can be attributed to the sense of immersion one can receive. Image, sound, and most importantly music, come together to create a multisensory experience not easily attainable in other forms of entertainment. In 2013, American video game company Naughty Dog released the PlayStation 4 exclusive title, The Last of Us, which has been regarded by critics to be a masterpiece in the medium. The title’s intense action and survival horror elements created a beautifully executed atmosphere not seen in other titles but what elevated it further was the incredible compositional works by Gustavo Santaolalla.
One of the most incredible aspects of Santaolalla’s compositions is that even though they are categorized as “minimalist”, there’s an incredible amount of meaning put into each texture and note. During the production of the soundtrack, Santaolalla experimented with an incredible amount of different instruments to see which ones captured the atmosphere of the game and then recorded them to see how they blended with one another. Also by collaborating with Neil Druckmann, the game’s creative director, Santaolalla was able to create music with a great deal of creative freedom, allowing for a soundtrack that helped to further strengthen the connection between the player and game.

Santaolalla’s compositional style not only reflects the atmosphere present within the game, but is also able to invoke an incredible amount of emotion without any context but with it, a whole new level of immersion is introduced. In a documentary with Santaolalla concerning the game’s soundtrack he says,
“The most important thing that makes The Last of Us what it is, is that it’s a very different project than other projects with more emotional content, with more emotional connection between the players and the characters.”(3:22)
One scene to further strengthen Santaolalla’s point is the reaction of Druckmann, during a very particular moment in the prologue (47:26 in this documentary). In the scene, linked here, the player narrowly avoids the chaos of a viral outbreak all the while protecting the protagonist’s daughter from danger throughout the entire prologue. The player’s actions are for naught however and the daughter is shot, resulting in her death. It is important to note that the first connection the player receives in the game is the father-daughter bond that is established within the first few minutes of the prologue. Due to the authentic relationship between the two, the player has the desire to make sure that not only the protagonist survives but the daughter as well. These string of events culminated an extremely powerful and effective emotional impact and with the soundtrack at the forefront, not even Druckmann himself was able to leave unscathed from the balance between scene and music. During the father’s lament at his daughter’s passing, the use of strings and solo cello was an excellent way for Santaolalla to convey the despair to the player and the transition to the main theme was a fantastic way to dense the texture to reflect the chaotic nature of the plot.
The Last of Us is a masterpiece of a game, telling a story through visceral gameplay and immersive soundtrack. The passion Naughty Dog placed into the game can be wholeheartedly felt and the care Gustavo Santaolalla placed into the music is astounding, even more so after learning his history in music. The combined efforts of creating an unforgettable piece of entertainment are certainly present and showcases just how far video games have come since the late 1900’s. To end, here are the words of Bruce Straley, the game’s director:
“We feel that the interactive medium has an untapped potential to touch the feelings of the player. You have that connectivity, the fact that I am actually in the world and participating in what’s happening on the screen in front of me gives us some sort of advantage to make you feel connected with what’s actually happening.”
–Grounded: The making of The Last of Us (6:34)
[1] https://en.wikipedia.org/wiki/Marvel_Cinematic_Universe
[2] https://www.naughtydog.com/company
[3] https://en.wikipedia.org/wiki/Gustavo_Santaolalla
[4] https://www.youtube.com/watch?v=Ejdjcun2Jo4
[5] https://youtu.be/R0l7LzC_h8I?t=2846
[6] https://youtu.be/s3_cP_jJ-9w?t=725

